/**
 * Octopus, an XMMS2 client.
 * Copyright (C) 2014 Octopus Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

namespace OctopusUi {
	public class UiLoadscreen : Mx.Frame {

		public UiLoadscreen () {
			var loadScreenStack = new Mx.Stack ();
			loadScreenStack.name = "loadScreen-background";
			this.add_child (loadScreenStack);

			var loadScreenHBox = new Mx.BoxLayout ();
			loadScreenHBox.x_align = Clutter.ActorAlign.START;
			loadScreenHBox.y_align = Clutter.ActorAlign.START;
			loadScreenStack.add_child (loadScreenHBox);

			var label = new Mx.Label ();
			label.style_class = "loadScreen-label";
			label.text = "Loading...";
			loadScreenHBox.add_child (label);

			var loadScreenOverlay = new Mx.Frame ();
			loadScreenOverlay.name = "loadScreen-overlay";
			loadScreenStack.add_child (loadScreenOverlay);
		}
	}
}
